Drive the industry forward
Your game is a unique universe. The systems that worked for another game may not work for yours, and even if it does, why not try to make something that works even better?
Your team is a unique ecosystem. The structures and processes that have brought other teams where they are probably won't work for yours, and even if they do, why not develop your own that will work even better?
Don't settle for copying what successful games or teams have done. Try something new, something that's yours: if it's well done and it works, others will adopt it. Aim to move the industry forward and to set new standards rather than looking at what others have done.